
Whether Spelljammer A dventures in Space is hotly anticipated or an entirely fresh find for you, it's an invitation to leave your woes behind, at least for a time. Space hamsters ("Boo must have his exercise, lest he bite us all in hard to reach places."), space eels, space clowns (STILL NOPE.), space pirates, it's all space Dungeons and Dragons. Reason #5: Everything is just better with the word "space" in front of it.
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Don't let anyone else tell you how to play D&D. Picking up the book on a break from work or life can offer a bitesize escape, or drive a dagger into someone else's table and delve deep to plan your conquest as the future scourge of the Astral Sea! Or maybe it's your dream to operate an above-board trading fleet with responsible margins and attractive retirement options for crewmembers from stem to stern. It's easy to get pleasantly lost amidst the limitless potential unfurled on page after page of passionately illustrated artwork and schematics. AAG's got you covered for all the ship-to-ship combat mechanics and astral fishing rules you'll need to forge your space pirate fantasies into glittering reality. You've got your traditional space galleons, sporty damselflies, reliable lamprey ships, and a plethora of winged, tentacled and even living wood options. Reason #4: You can finally captain (and /or plunder) a galaxy hopping starship.ĭid your last vessel get turned into high-velocity toothpicks by a frenzied school of void scavvers? Yes, those are 20-ft space cycloptic space sharks that can blast rays of fear (because otherwise how would you know to be afraid?) from their singular front-mount eye! Spelljammer's Astral A dventurer's G uide (AAG) is basically an endless wishlist of ships fit for traversing the airless oceans of Wildspace. Keep that in your back pocket in case of homeworld obliteration. We hope that your players will care enough about your world to save it, but if not, may we present the Rock of Bral as an alternative? Just remember to leave your vendettas at the docks." The Rock of Bral is a city built on (and under) an asteroid, by the way. Homebrew Dungeon Masters beware, the disclaimer at the start of LoX warns: "This adventure wreaks havoc with your beautifully imagined, home-brewed campaign world. After some lightning-quick math, that means even if you and your friends only gathered around the table (or digital equivalent) once a month, you'd have a whole year of madcap galactic freebooting ahead of you. The quest is helpfully divided into four parts, each with three chapters meant to be tackled in two to three hours apiece. This even-footing is especially welcoming for rookie players and grants the most seasoned spacedogs fresh horizons to explore. So if you're new to the bounties of Wildspace, likely so is your character. Not unlike the C urse of Strahd, where the Mists of Ravenloft transport you away from whatever world/setting your character calls home, the Spelljamme r set's included adventure, Light of Xaryxis (LoX), kicks off wherever your 5th level adventurers earned their proverbial spurs. Reason #3: These astral adventures come to you. This is why D&D is used by the coolest therapists alive to help combat social anxiety, workshop problem solving skills, and strengthen support networks. Plus, your friends will usually find some way to bail you out. Sure, your character might get feasted upon by the 150-foot-long gargantuan centipede monstrosity (on page 36 of BAM !) that is the Megapede, but there are very few real life consequences for becoming the cheat day snack for that stellar horrorshow.

Play settings are commonly used in therapy environments to give kids and adults alike the opportunity to explore different modes of behavior in a low-stakes environment.
